Why are mages sometimes played bot instead of traditional ADCs?
In professional League of Legends, why did teams start playing mages bottom lane (not Support) instead of traditional ADCs? What is the reasoning behind this approach, and what balance changes contributed to this?
league-of-legends
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In professional League of Legends, why did teams start playing mages bottom lane (not Support) instead of traditional ADCs? What is the reasoning behind this approach, and what balance changes contributed to this?
league-of-legends
Because they don't have to... It's MOBA for a reason, you don't need to stick to the bad lane guides that LoL developers for some reason set out.
– insidesin
49 secs ago
add a comment |
In professional League of Legends, why did teams start playing mages bottom lane (not Support) instead of traditional ADCs? What is the reasoning behind this approach, and what balance changes contributed to this?
league-of-legends
In professional League of Legends, why did teams start playing mages bottom lane (not Support) instead of traditional ADCs? What is the reasoning behind this approach, and what balance changes contributed to this?
league-of-legends
league-of-legends
edited 1 hour ago
Austin Conlon
asked 4 hours ago
Austin ConlonAustin Conlon
1086
1086
Because they don't have to... It's MOBA for a reason, you don't need to stick to the bad lane guides that LoL developers for some reason set out.
– insidesin
49 secs ago
add a comment |
Because they don't have to... It's MOBA for a reason, you don't need to stick to the bad lane guides that LoL developers for some reason set out.
– insidesin
49 secs ago
Because they don't have to... It's MOBA for a reason, you don't need to stick to the bad lane guides that LoL developers for some reason set out.
– insidesin
49 secs ago
Because they don't have to... It's MOBA for a reason, you don't need to stick to the bad lane guides that LoL developers for some reason set out.
– insidesin
49 secs ago
add a comment |
1 Answer
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ADCs tend to have a very clear path to success: Survive the early game, start getting strong mid-game and be an absolute beast late game.
What happened is that the "stereotype" was made even more evident. ADC's early game items were nerfed while late-game items were buffed. Furthermore Support items were buffed, towers were made weaker and overall games ended faster.
This in turn meant that there was no reason to keep a traditional ADC as chances were, no ADC will get the chance to get enough items to pull its own weight. Next logical best choice for heavy damage from range? Mages with constant high DPS, such as Ziggs.
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
ADCs tend to have a very clear path to success: Survive the early game, start getting strong mid-game and be an absolute beast late game.
What happened is that the "stereotype" was made even more evident. ADC's early game items were nerfed while late-game items were buffed. Furthermore Support items were buffed, towers were made weaker and overall games ended faster.
This in turn meant that there was no reason to keep a traditional ADC as chances were, no ADC will get the chance to get enough items to pull its own weight. Next logical best choice for heavy damage from range? Mages with constant high DPS, such as Ziggs.
add a comment |
ADCs tend to have a very clear path to success: Survive the early game, start getting strong mid-game and be an absolute beast late game.
What happened is that the "stereotype" was made even more evident. ADC's early game items were nerfed while late-game items were buffed. Furthermore Support items were buffed, towers were made weaker and overall games ended faster.
This in turn meant that there was no reason to keep a traditional ADC as chances were, no ADC will get the chance to get enough items to pull its own weight. Next logical best choice for heavy damage from range? Mages with constant high DPS, such as Ziggs.
add a comment |
ADCs tend to have a very clear path to success: Survive the early game, start getting strong mid-game and be an absolute beast late game.
What happened is that the "stereotype" was made even more evident. ADC's early game items were nerfed while late-game items were buffed. Furthermore Support items were buffed, towers were made weaker and overall games ended faster.
This in turn meant that there was no reason to keep a traditional ADC as chances were, no ADC will get the chance to get enough items to pull its own weight. Next logical best choice for heavy damage from range? Mages with constant high DPS, such as Ziggs.
ADCs tend to have a very clear path to success: Survive the early game, start getting strong mid-game and be an absolute beast late game.
What happened is that the "stereotype" was made even more evident. ADC's early game items were nerfed while late-game items were buffed. Furthermore Support items were buffed, towers were made weaker and overall games ended faster.
This in turn meant that there was no reason to keep a traditional ADC as chances were, no ADC will get the chance to get enough items to pull its own weight. Next logical best choice for heavy damage from range? Mages with constant high DPS, such as Ziggs.
answered 4 hours ago
OakOak
5,21432144
5,21432144
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Because they don't have to... It's MOBA for a reason, you don't need to stick to the bad lane guides that LoL developers for some reason set out.
– insidesin
49 secs ago