Can a bulette ignore the rule about ending a turn in occupied space after using deadly leap?
The bulette can use it's deadly leap ability to jump onto it's targets and possibly knock them prone if they fail their saving throw. But having done so it will be sharing the same space as them. The rules state you can't willingly end your turn in the same space as another creature but I can't see a good reason why a bulette would try to move away assuming they still have movement left.
dnd-5e monsters movement
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The bulette can use it's deadly leap ability to jump onto it's targets and possibly knock them prone if they fail their saving throw. But having done so it will be sharing the same space as them. The rules state you can't willingly end your turn in the same space as another creature but I can't see a good reason why a bulette would try to move away assuming they still have movement left.
dnd-5e monsters movement
add a comment |
The bulette can use it's deadly leap ability to jump onto it's targets and possibly knock them prone if they fail their saving throw. But having done so it will be sharing the same space as them. The rules state you can't willingly end your turn in the same space as another creature but I can't see a good reason why a bulette would try to move away assuming they still have movement left.
dnd-5e monsters movement
The bulette can use it's deadly leap ability to jump onto it's targets and possibly knock them prone if they fail their saving throw. But having done so it will be sharing the same space as them. The rules state you can't willingly end your turn in the same space as another creature but I can't see a good reason why a bulette would try to move away assuming they still have movement left.
dnd-5e monsters movement
dnd-5e monsters movement
edited 54 mins ago
T.J.L.
29.4k5101154
29.4k5101154
asked 59 mins ago
Allan MillsAllan Mills
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One of the principle design tenets of D&D5E is the concept of "exception based design". Otherwise known as "specific over general", the idea is that the general rules apply unless there is a specific rule that says otherwise.
You've correctly recalled the general rule for Moving Around Other Creatures:
Whether a creature is a friend or an enemy, you can't willingly end your move in its space.
The bulette's Deadly Leap ability has no text contradicting the general rule. Without specific text, the general rule holds. Because the bulette cannot voluntarily end it's move in another creature's space, it cannot use Deadly Leap if it does not have sufficient movement to clear the target's space after leaping.
Note, however, that the bulette has a Burrow speed. It still needs to make sure it has enough movement left, but it has one option that most characters do not have: down. Your "good reason" is that if the bulette is underground, the surface dwellers can't fight back.
Combine that with it's 60 feet of Tremorsense (meaning it knows where the characters above it are) and a bulette can fight by repeatedly leaping out of the ground, landing on people, then disappearing back underground. The player character answer is Ready actions to whack it when it surfaces next.
4
+1 for the whackamole imagery
– David Coffron
36 mins ago
1
@DavidCoffron Well, yeah! I recommend a maul for that authentic hammer swinging action. :)
– T.J.L.
34 mins ago
add a comment |
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1 Answer
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One of the principle design tenets of D&D5E is the concept of "exception based design". Otherwise known as "specific over general", the idea is that the general rules apply unless there is a specific rule that says otherwise.
You've correctly recalled the general rule for Moving Around Other Creatures:
Whether a creature is a friend or an enemy, you can't willingly end your move in its space.
The bulette's Deadly Leap ability has no text contradicting the general rule. Without specific text, the general rule holds. Because the bulette cannot voluntarily end it's move in another creature's space, it cannot use Deadly Leap if it does not have sufficient movement to clear the target's space after leaping.
Note, however, that the bulette has a Burrow speed. It still needs to make sure it has enough movement left, but it has one option that most characters do not have: down. Your "good reason" is that if the bulette is underground, the surface dwellers can't fight back.
Combine that with it's 60 feet of Tremorsense (meaning it knows where the characters above it are) and a bulette can fight by repeatedly leaping out of the ground, landing on people, then disappearing back underground. The player character answer is Ready actions to whack it when it surfaces next.
4
+1 for the whackamole imagery
– David Coffron
36 mins ago
1
@DavidCoffron Well, yeah! I recommend a maul for that authentic hammer swinging action. :)
– T.J.L.
34 mins ago
add a comment |
One of the principle design tenets of D&D5E is the concept of "exception based design". Otherwise known as "specific over general", the idea is that the general rules apply unless there is a specific rule that says otherwise.
You've correctly recalled the general rule for Moving Around Other Creatures:
Whether a creature is a friend or an enemy, you can't willingly end your move in its space.
The bulette's Deadly Leap ability has no text contradicting the general rule. Without specific text, the general rule holds. Because the bulette cannot voluntarily end it's move in another creature's space, it cannot use Deadly Leap if it does not have sufficient movement to clear the target's space after leaping.
Note, however, that the bulette has a Burrow speed. It still needs to make sure it has enough movement left, but it has one option that most characters do not have: down. Your "good reason" is that if the bulette is underground, the surface dwellers can't fight back.
Combine that with it's 60 feet of Tremorsense (meaning it knows where the characters above it are) and a bulette can fight by repeatedly leaping out of the ground, landing on people, then disappearing back underground. The player character answer is Ready actions to whack it when it surfaces next.
4
+1 for the whackamole imagery
– David Coffron
36 mins ago
1
@DavidCoffron Well, yeah! I recommend a maul for that authentic hammer swinging action. :)
– T.J.L.
34 mins ago
add a comment |
One of the principle design tenets of D&D5E is the concept of "exception based design". Otherwise known as "specific over general", the idea is that the general rules apply unless there is a specific rule that says otherwise.
You've correctly recalled the general rule for Moving Around Other Creatures:
Whether a creature is a friend or an enemy, you can't willingly end your move in its space.
The bulette's Deadly Leap ability has no text contradicting the general rule. Without specific text, the general rule holds. Because the bulette cannot voluntarily end it's move in another creature's space, it cannot use Deadly Leap if it does not have sufficient movement to clear the target's space after leaping.
Note, however, that the bulette has a Burrow speed. It still needs to make sure it has enough movement left, but it has one option that most characters do not have: down. Your "good reason" is that if the bulette is underground, the surface dwellers can't fight back.
Combine that with it's 60 feet of Tremorsense (meaning it knows where the characters above it are) and a bulette can fight by repeatedly leaping out of the ground, landing on people, then disappearing back underground. The player character answer is Ready actions to whack it when it surfaces next.
One of the principle design tenets of D&D5E is the concept of "exception based design". Otherwise known as "specific over general", the idea is that the general rules apply unless there is a specific rule that says otherwise.
You've correctly recalled the general rule for Moving Around Other Creatures:
Whether a creature is a friend or an enemy, you can't willingly end your move in its space.
The bulette's Deadly Leap ability has no text contradicting the general rule. Without specific text, the general rule holds. Because the bulette cannot voluntarily end it's move in another creature's space, it cannot use Deadly Leap if it does not have sufficient movement to clear the target's space after leaping.
Note, however, that the bulette has a Burrow speed. It still needs to make sure it has enough movement left, but it has one option that most characters do not have: down. Your "good reason" is that if the bulette is underground, the surface dwellers can't fight back.
Combine that with it's 60 feet of Tremorsense (meaning it knows where the characters above it are) and a bulette can fight by repeatedly leaping out of the ground, landing on people, then disappearing back underground. The player character answer is Ready actions to whack it when it surfaces next.
answered 42 mins ago
T.J.L.T.J.L.
29.4k5101154
29.4k5101154
4
+1 for the whackamole imagery
– David Coffron
36 mins ago
1
@DavidCoffron Well, yeah! I recommend a maul for that authentic hammer swinging action. :)
– T.J.L.
34 mins ago
add a comment |
4
+1 for the whackamole imagery
– David Coffron
36 mins ago
1
@DavidCoffron Well, yeah! I recommend a maul for that authentic hammer swinging action. :)
– T.J.L.
34 mins ago
4
4
+1 for the whackamole imagery
– David Coffron
36 mins ago
+1 for the whackamole imagery
– David Coffron
36 mins ago
1
1
@DavidCoffron Well, yeah! I recommend a maul for that authentic hammer swinging action. :)
– T.J.L.
34 mins ago
@DavidCoffron Well, yeah! I recommend a maul for that authentic hammer swinging action. :)
– T.J.L.
34 mins ago
add a comment |
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