Displacement not working properly in Blender 2.8
Hello, please, can you help me with a little problem- ive used MicroDisplacement before in 2.79 and all worked fine. Now, I have this problem, that all my displacements get slanted like this (see image).
I am actually following Gleb alexandrovs tutorial step by step and I still get this result. The only thing I found was that the Displacement setting in Shader tab changed from True/Bump/Both changed to Displacement and Bump/Displacement only/Bump Only but it seems to be working the same way...
Can somebody help me, tell what I might be doing wrong?
Thank you!
Martin
displacement
add a comment |
Hello, please, can you help me with a little problem- ive used MicroDisplacement before in 2.79 and all worked fine. Now, I have this problem, that all my displacements get slanted like this (see image).
I am actually following Gleb alexandrovs tutorial step by step and I still get this result. The only thing I found was that the Displacement setting in Shader tab changed from True/Bump/Both changed to Displacement and Bump/Displacement only/Bump Only but it seems to be working the same way...
Can somebody help me, tell what I might be doing wrong?
Thank you!
Martin
displacement
I found this answer helpful on this front.. I think it all still applies in 2.8 ..
– Robin Betts
18 mins ago
add a comment |
Hello, please, can you help me with a little problem- ive used MicroDisplacement before in 2.79 and all worked fine. Now, I have this problem, that all my displacements get slanted like this (see image).
I am actually following Gleb alexandrovs tutorial step by step and I still get this result. The only thing I found was that the Displacement setting in Shader tab changed from True/Bump/Both changed to Displacement and Bump/Displacement only/Bump Only but it seems to be working the same way...
Can somebody help me, tell what I might be doing wrong?
Thank you!
Martin
displacement
Hello, please, can you help me with a little problem- ive used MicroDisplacement before in 2.79 and all worked fine. Now, I have this problem, that all my displacements get slanted like this (see image).
I am actually following Gleb alexandrovs tutorial step by step and I still get this result. The only thing I found was that the Displacement setting in Shader tab changed from True/Bump/Both changed to Displacement and Bump/Displacement only/Bump Only but it seems to be working the same way...
Can somebody help me, tell what I might be doing wrong?
Thank you!
Martin
displacement
displacement
edited 3 hours ago
Martin Klekner
asked 3 hours ago
Martin KleknerMartin Klekner
133
133
I found this answer helpful on this front.. I think it all still applies in 2.8 ..
– Robin Betts
18 mins ago
add a comment |
I found this answer helpful on this front.. I think it all still applies in 2.8 ..
– Robin Betts
18 mins ago
I found this answer helpful on this front.. I think it all still applies in 2.8 ..
– Robin Betts
18 mins ago
I found this answer helpful on this front.. I think it all still applies in 2.8 ..
– Robin Betts
18 mins ago
add a comment |
1 Answer
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In Blender 2.80 the Material's Displacement input socket accepts vectors (blue socket) instead of scalars (grey socket), which gives it more possibilities (look up "vector displacement").
To properly convert a scalar Displacement map and make it pluggable into the material's Displacement, you need to use a Displacement node:
The Displacement node has a "Scale" value so that you don't need to use a Math > Multiply node.
Awesome, thank you, that solved the problem!
– Martin Klekner
1 min ago
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
In Blender 2.80 the Material's Displacement input socket accepts vectors (blue socket) instead of scalars (grey socket), which gives it more possibilities (look up "vector displacement").
To properly convert a scalar Displacement map and make it pluggable into the material's Displacement, you need to use a Displacement node:
The Displacement node has a "Scale" value so that you don't need to use a Math > Multiply node.
Awesome, thank you, that solved the problem!
– Martin Klekner
1 min ago
add a comment |
In Blender 2.80 the Material's Displacement input socket accepts vectors (blue socket) instead of scalars (grey socket), which gives it more possibilities (look up "vector displacement").
To properly convert a scalar Displacement map and make it pluggable into the material's Displacement, you need to use a Displacement node:
The Displacement node has a "Scale" value so that you don't need to use a Math > Multiply node.
Awesome, thank you, that solved the problem!
– Martin Klekner
1 min ago
add a comment |
In Blender 2.80 the Material's Displacement input socket accepts vectors (blue socket) instead of scalars (grey socket), which gives it more possibilities (look up "vector displacement").
To properly convert a scalar Displacement map and make it pluggable into the material's Displacement, you need to use a Displacement node:
The Displacement node has a "Scale" value so that you don't need to use a Math > Multiply node.
In Blender 2.80 the Material's Displacement input socket accepts vectors (blue socket) instead of scalars (grey socket), which gives it more possibilities (look up "vector displacement").
To properly convert a scalar Displacement map and make it pluggable into the material's Displacement, you need to use a Displacement node:
The Displacement node has a "Scale" value so that you don't need to use a Math > Multiply node.
answered 2 hours ago
Nicola SapNicola Sap
5,77711544
5,77711544
Awesome, thank you, that solved the problem!
– Martin Klekner
1 min ago
add a comment |
Awesome, thank you, that solved the problem!
– Martin Klekner
1 min ago
Awesome, thank you, that solved the problem!
– Martin Klekner
1 min ago
Awesome, thank you, that solved the problem!
– Martin Klekner
1 min ago
add a comment |
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I found this answer helpful on this front.. I think it all still applies in 2.8 ..
– Robin Betts
18 mins ago