Displacement not working properly in Blender 2.8












1














enter image description here



Hello, please, can you help me with a little problem- ive used MicroDisplacement before in 2.79 and all worked fine. Now, I have this problem, that all my displacements get slanted like this (see image).



I am actually following Gleb alexandrovs tutorial step by step and I still get this result. The only thing I found was that the Displacement setting in Shader tab changed from True/Bump/Both changed to Displacement and Bump/Displacement only/Bump Only but it seems to be working the same way...



enter image description here



Can somebody help me, tell what I might be doing wrong?



Thank you!
Martin










share|improve this question
























  • I found this answer helpful on this front.. I think it all still applies in 2.8 ..
    – Robin Betts
    18 mins ago
















1














enter image description here



Hello, please, can you help me with a little problem- ive used MicroDisplacement before in 2.79 and all worked fine. Now, I have this problem, that all my displacements get slanted like this (see image).



I am actually following Gleb alexandrovs tutorial step by step and I still get this result. The only thing I found was that the Displacement setting in Shader tab changed from True/Bump/Both changed to Displacement and Bump/Displacement only/Bump Only but it seems to be working the same way...



enter image description here



Can somebody help me, tell what I might be doing wrong?



Thank you!
Martin










share|improve this question
























  • I found this answer helpful on this front.. I think it all still applies in 2.8 ..
    – Robin Betts
    18 mins ago














1












1








1







enter image description here



Hello, please, can you help me with a little problem- ive used MicroDisplacement before in 2.79 and all worked fine. Now, I have this problem, that all my displacements get slanted like this (see image).



I am actually following Gleb alexandrovs tutorial step by step and I still get this result. The only thing I found was that the Displacement setting in Shader tab changed from True/Bump/Both changed to Displacement and Bump/Displacement only/Bump Only but it seems to be working the same way...



enter image description here



Can somebody help me, tell what I might be doing wrong?



Thank you!
Martin










share|improve this question















enter image description here



Hello, please, can you help me with a little problem- ive used MicroDisplacement before in 2.79 and all worked fine. Now, I have this problem, that all my displacements get slanted like this (see image).



I am actually following Gleb alexandrovs tutorial step by step and I still get this result. The only thing I found was that the Displacement setting in Shader tab changed from True/Bump/Both changed to Displacement and Bump/Displacement only/Bump Only but it seems to be working the same way...



enter image description here



Can somebody help me, tell what I might be doing wrong?



Thank you!
Martin







displacement






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 3 hours ago







Martin Klekner

















asked 3 hours ago









Martin KleknerMartin Klekner

133




133












  • I found this answer helpful on this front.. I think it all still applies in 2.8 ..
    – Robin Betts
    18 mins ago


















  • I found this answer helpful on this front.. I think it all still applies in 2.8 ..
    – Robin Betts
    18 mins ago
















I found this answer helpful on this front.. I think it all still applies in 2.8 ..
– Robin Betts
18 mins ago




I found this answer helpful on this front.. I think it all still applies in 2.8 ..
– Robin Betts
18 mins ago










1 Answer
1






active

oldest

votes


















3














In Blender 2.80 the Material's Displacement input socket accepts vectors (blue socket) instead of scalars (grey socket), which gives it more possibilities (look up "vector displacement").



To properly convert a scalar Displacement map and make it pluggable into the material's Displacement, you need to use a Displacement node:



enter image description here



The Displacement node has a "Scale" value so that you don't need to use a Math > Multiply node.






share|improve this answer





















  • Awesome, thank you, that solved the problem!
    – Martin Klekner
    1 min ago











Your Answer





StackExchange.ifUsing("editor", function () {
return StackExchange.using("mathjaxEditing", function () {
StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
});
});
}, "mathjax-editing");

StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "502"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);

StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});

function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});


}
});














draft saved

draft discarded


















StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f128126%2fdisplacement-not-working-properly-in-blender-2-8%23new-answer', 'question_page');
}
);

Post as a guest















Required, but never shown

























1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









3














In Blender 2.80 the Material's Displacement input socket accepts vectors (blue socket) instead of scalars (grey socket), which gives it more possibilities (look up "vector displacement").



To properly convert a scalar Displacement map and make it pluggable into the material's Displacement, you need to use a Displacement node:



enter image description here



The Displacement node has a "Scale" value so that you don't need to use a Math > Multiply node.






share|improve this answer





















  • Awesome, thank you, that solved the problem!
    – Martin Klekner
    1 min ago
















3














In Blender 2.80 the Material's Displacement input socket accepts vectors (blue socket) instead of scalars (grey socket), which gives it more possibilities (look up "vector displacement").



To properly convert a scalar Displacement map and make it pluggable into the material's Displacement, you need to use a Displacement node:



enter image description here



The Displacement node has a "Scale" value so that you don't need to use a Math > Multiply node.






share|improve this answer





















  • Awesome, thank you, that solved the problem!
    – Martin Klekner
    1 min ago














3












3








3






In Blender 2.80 the Material's Displacement input socket accepts vectors (blue socket) instead of scalars (grey socket), which gives it more possibilities (look up "vector displacement").



To properly convert a scalar Displacement map and make it pluggable into the material's Displacement, you need to use a Displacement node:



enter image description here



The Displacement node has a "Scale" value so that you don't need to use a Math > Multiply node.






share|improve this answer












In Blender 2.80 the Material's Displacement input socket accepts vectors (blue socket) instead of scalars (grey socket), which gives it more possibilities (look up "vector displacement").



To properly convert a scalar Displacement map and make it pluggable into the material's Displacement, you need to use a Displacement node:



enter image description here



The Displacement node has a "Scale" value so that you don't need to use a Math > Multiply node.







share|improve this answer












share|improve this answer



share|improve this answer










answered 2 hours ago









Nicola SapNicola Sap

5,77711544




5,77711544












  • Awesome, thank you, that solved the problem!
    – Martin Klekner
    1 min ago


















  • Awesome, thank you, that solved the problem!
    – Martin Klekner
    1 min ago
















Awesome, thank you, that solved the problem!
– Martin Klekner
1 min ago




Awesome, thank you, that solved the problem!
– Martin Klekner
1 min ago


















draft saved

draft discarded




















































Thanks for contributing an answer to Blender Stack Exchange!


  • Please be sure to answer the question. Provide details and share your research!

But avoid



  • Asking for help, clarification, or responding to other answers.

  • Making statements based on opinion; back them up with references or personal experience.


Use MathJax to format equations. MathJax reference.


To learn more, see our tips on writing great answers.





Some of your past answers have not been well-received, and you're in danger of being blocked from answering.


Please pay close attention to the following guidance:


  • Please be sure to answer the question. Provide details and share your research!

But avoid



  • Asking for help, clarification, or responding to other answers.

  • Making statements based on opinion; back them up with references or personal experience.


To learn more, see our tips on writing great answers.




draft saved


draft discarded














StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f128126%2fdisplacement-not-working-properly-in-blender-2-8%23new-answer', 'question_page');
}
);

Post as a guest















Required, but never shown





















































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown

































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown







Popular posts from this blog

濃尾地震

How to rewrite equation of hyperbola in standard form

No ethernet ip address in my vocore2