Displacement not working properly in Blender 2.8












1














enter image description here



Hello, please, can you help me with a little problem- ive used MicroDisplacement before in 2.79 and all worked fine. Now, I have this problem, that all my displacements get slanted like this (see image).



I am actually following Gleb alexandrovs tutorial step by step and I still get this result. The only thing I found was that the Displacement setting in Shader tab changed from True/Bump/Both changed to Displacement and Bump/Displacement only/Bump Only but it seems to be working the same way...



enter image description here



Can somebody help me, tell what I might be doing wrong?



Thank you!
Martin










share|improve this question
























  • I found this answer helpful on this front.. I think it all still applies in 2.8 ..
    – Robin Betts
    18 mins ago
















1














enter image description here



Hello, please, can you help me with a little problem- ive used MicroDisplacement before in 2.79 and all worked fine. Now, I have this problem, that all my displacements get slanted like this (see image).



I am actually following Gleb alexandrovs tutorial step by step and I still get this result. The only thing I found was that the Displacement setting in Shader tab changed from True/Bump/Both changed to Displacement and Bump/Displacement only/Bump Only but it seems to be working the same way...



enter image description here



Can somebody help me, tell what I might be doing wrong?



Thank you!
Martin










share|improve this question
























  • I found this answer helpful on this front.. I think it all still applies in 2.8 ..
    – Robin Betts
    18 mins ago














1












1








1







enter image description here



Hello, please, can you help me with a little problem- ive used MicroDisplacement before in 2.79 and all worked fine. Now, I have this problem, that all my displacements get slanted like this (see image).



I am actually following Gleb alexandrovs tutorial step by step and I still get this result. The only thing I found was that the Displacement setting in Shader tab changed from True/Bump/Both changed to Displacement and Bump/Displacement only/Bump Only but it seems to be working the same way...



enter image description here



Can somebody help me, tell what I might be doing wrong?



Thank you!
Martin










share|improve this question















enter image description here



Hello, please, can you help me with a little problem- ive used MicroDisplacement before in 2.79 and all worked fine. Now, I have this problem, that all my displacements get slanted like this (see image).



I am actually following Gleb alexandrovs tutorial step by step and I still get this result. The only thing I found was that the Displacement setting in Shader tab changed from True/Bump/Both changed to Displacement and Bump/Displacement only/Bump Only but it seems to be working the same way...



enter image description here



Can somebody help me, tell what I might be doing wrong?



Thank you!
Martin







displacement






share|improve this question















share|improve this question













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edited 3 hours ago







Martin Klekner

















asked 3 hours ago









Martin KleknerMartin Klekner

133




133












  • I found this answer helpful on this front.. I think it all still applies in 2.8 ..
    – Robin Betts
    18 mins ago


















  • I found this answer helpful on this front.. I think it all still applies in 2.8 ..
    – Robin Betts
    18 mins ago
















I found this answer helpful on this front.. I think it all still applies in 2.8 ..
– Robin Betts
18 mins ago




I found this answer helpful on this front.. I think it all still applies in 2.8 ..
– Robin Betts
18 mins ago










1 Answer
1






active

oldest

votes


















3














In Blender 2.80 the Material's Displacement input socket accepts vectors (blue socket) instead of scalars (grey socket), which gives it more possibilities (look up "vector displacement").



To properly convert a scalar Displacement map and make it pluggable into the material's Displacement, you need to use a Displacement node:



enter image description here



The Displacement node has a "Scale" value so that you don't need to use a Math > Multiply node.






share|improve this answer





















  • Awesome, thank you, that solved the problem!
    – Martin Klekner
    1 min ago











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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









3














In Blender 2.80 the Material's Displacement input socket accepts vectors (blue socket) instead of scalars (grey socket), which gives it more possibilities (look up "vector displacement").



To properly convert a scalar Displacement map and make it pluggable into the material's Displacement, you need to use a Displacement node:



enter image description here



The Displacement node has a "Scale" value so that you don't need to use a Math > Multiply node.






share|improve this answer





















  • Awesome, thank you, that solved the problem!
    – Martin Klekner
    1 min ago
















3














In Blender 2.80 the Material's Displacement input socket accepts vectors (blue socket) instead of scalars (grey socket), which gives it more possibilities (look up "vector displacement").



To properly convert a scalar Displacement map and make it pluggable into the material's Displacement, you need to use a Displacement node:



enter image description here



The Displacement node has a "Scale" value so that you don't need to use a Math > Multiply node.






share|improve this answer





















  • Awesome, thank you, that solved the problem!
    – Martin Klekner
    1 min ago














3












3








3






In Blender 2.80 the Material's Displacement input socket accepts vectors (blue socket) instead of scalars (grey socket), which gives it more possibilities (look up "vector displacement").



To properly convert a scalar Displacement map and make it pluggable into the material's Displacement, you need to use a Displacement node:



enter image description here



The Displacement node has a "Scale" value so that you don't need to use a Math > Multiply node.






share|improve this answer












In Blender 2.80 the Material's Displacement input socket accepts vectors (blue socket) instead of scalars (grey socket), which gives it more possibilities (look up "vector displacement").



To properly convert a scalar Displacement map and make it pluggable into the material's Displacement, you need to use a Displacement node:



enter image description here



The Displacement node has a "Scale" value so that you don't need to use a Math > Multiply node.







share|improve this answer












share|improve this answer



share|improve this answer










answered 2 hours ago









Nicola SapNicola Sap

5,77711544




5,77711544












  • Awesome, thank you, that solved the problem!
    – Martin Klekner
    1 min ago


















  • Awesome, thank you, that solved the problem!
    – Martin Klekner
    1 min ago
















Awesome, thank you, that solved the problem!
– Martin Klekner
1 min ago




Awesome, thank you, that solved the problem!
– Martin Klekner
1 min ago


















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