How to bake one texture for one mesh with multiple textures blender 2.8












1












$begingroup$


I'm trying to perform material merging into one texture in accordance with the solutions:



Baking two textures into one
and
Baking multiple materials into one texture



But due to differences in Blender 2.8 interface I can't find 'bake' option in Render menu. And 'Texture atlas' wasn't found.



Could you kindly provide some steps to perform this task?



Thanks,
...I feel that it should be simple but hours spent and I was not lucky in this...










share|improve this question







New contributor




Supaplex is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$

















    1












    $begingroup$


    I'm trying to perform material merging into one texture in accordance with the solutions:



    Baking two textures into one
    and
    Baking multiple materials into one texture



    But due to differences in Blender 2.8 interface I can't find 'bake' option in Render menu. And 'Texture atlas' wasn't found.



    Could you kindly provide some steps to perform this task?



    Thanks,
    ...I feel that it should be simple but hours spent and I was not lucky in this...










    share|improve this question







    New contributor




    Supaplex is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.







    $endgroup$















      1












      1








      1





      $begingroup$


      I'm trying to perform material merging into one texture in accordance with the solutions:



      Baking two textures into one
      and
      Baking multiple materials into one texture



      But due to differences in Blender 2.8 interface I can't find 'bake' option in Render menu. And 'Texture atlas' wasn't found.



      Could you kindly provide some steps to perform this task?



      Thanks,
      ...I feel that it should be simple but hours spent and I was not lucky in this...










      share|improve this question







      New contributor




      Supaplex is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.







      $endgroup$




      I'm trying to perform material merging into one texture in accordance with the solutions:



      Baking two textures into one
      and
      Baking multiple materials into one texture



      But due to differences in Blender 2.8 interface I can't find 'bake' option in Render menu. And 'Texture atlas' wasn't found.



      Could you kindly provide some steps to perform this task?



      Thanks,
      ...I feel that it should be simple but hours spent and I was not lucky in this...







      texture-baking






      share|improve this question







      New contributor




      Supaplex is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|improve this question







      New contributor




      Supaplex is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      share|improve this question




      share|improve this question






      New contributor




      Supaplex is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      asked 3 hours ago









      SupaplexSupaplex

      61




      61




      New contributor




      Supaplex is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.





      New contributor





      Supaplex is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      Supaplex is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






















          1 Answer
          1






          active

          oldest

          votes


















          2












          $begingroup$

          Due to changes in Blender 2.80, the Texture Atlas add-on might have become obsolete.



          In Blender 2.7x it was only possible to edit one object at a time, thus you were only able to see one UV layout at a time.
          In Blender 2.80 it is possible to edit two or more objects at the same time.



          Start with UV-unwrapping the individual objects, just don't move or place the UV islands to minimize texture space.



          Unwrap individual objects



          When both objects are unwrapped, select both objects, go into edit mode, move your mouse to the UV Editor, select everything and go to "UV - Pack Islands".



          Pack UV Islands



          Now every UV island from every object should have its own UV Space and also roughly the same texel density.



          Individual Texture Spaces



          You can now either modify the UV layouts further (optimizing texture space, sorting UVs, etc.) or you can continue to bake your materials.



          As for now (Blender 2.80 Beta), baking textures only works in Cycles. Go to "Properties - Render - Render Engine" and switch to Cycles.



          switch from Eevee to Cycles






          share|improve this answer











          $endgroup$













            Your Answer





            StackExchange.ifUsing("editor", function () {
            return StackExchange.using("mathjaxEditing", function () {
            StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
            StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
            });
            });
            }, "mathjax-editing");

            StackExchange.ready(function() {
            var channelOptions = {
            tags: "".split(" "),
            id: "502"
            };
            initTagRenderer("".split(" "), "".split(" "), channelOptions);

            StackExchange.using("externalEditor", function() {
            // Have to fire editor after snippets, if snippets enabled
            if (StackExchange.settings.snippets.snippetsEnabled) {
            StackExchange.using("snippets", function() {
            createEditor();
            });
            }
            else {
            createEditor();
            }
            });

            function createEditor() {
            StackExchange.prepareEditor({
            heartbeatType: 'answer',
            autoActivateHeartbeat: false,
            convertImagesToLinks: false,
            noModals: true,
            showLowRepImageUploadWarning: true,
            reputationToPostImages: null,
            bindNavPrevention: true,
            postfix: "",
            imageUploader: {
            brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
            contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
            allowUrls: true
            },
            onDemand: true,
            discardSelector: ".discard-answer"
            ,immediatelyShowMarkdownHelp:true
            });


            }
            });






            Supaplex is a new contributor. Be nice, and check out our Code of Conduct.










            draft saved

            draft discarded


















            StackExchange.ready(
            function () {
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f135131%2fhow-to-bake-one-texture-for-one-mesh-with-multiple-textures-blender-2-8%23new-answer', 'question_page');
            }
            );

            Post as a guest















            Required, but never shown

























            1 Answer
            1






            active

            oldest

            votes








            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            2












            $begingroup$

            Due to changes in Blender 2.80, the Texture Atlas add-on might have become obsolete.



            In Blender 2.7x it was only possible to edit one object at a time, thus you were only able to see one UV layout at a time.
            In Blender 2.80 it is possible to edit two or more objects at the same time.



            Start with UV-unwrapping the individual objects, just don't move or place the UV islands to minimize texture space.



            Unwrap individual objects



            When both objects are unwrapped, select both objects, go into edit mode, move your mouse to the UV Editor, select everything and go to "UV - Pack Islands".



            Pack UV Islands



            Now every UV island from every object should have its own UV Space and also roughly the same texel density.



            Individual Texture Spaces



            You can now either modify the UV layouts further (optimizing texture space, sorting UVs, etc.) or you can continue to bake your materials.



            As for now (Blender 2.80 Beta), baking textures only works in Cycles. Go to "Properties - Render - Render Engine" and switch to Cycles.



            switch from Eevee to Cycles






            share|improve this answer











            $endgroup$


















              2












              $begingroup$

              Due to changes in Blender 2.80, the Texture Atlas add-on might have become obsolete.



              In Blender 2.7x it was only possible to edit one object at a time, thus you were only able to see one UV layout at a time.
              In Blender 2.80 it is possible to edit two or more objects at the same time.



              Start with UV-unwrapping the individual objects, just don't move or place the UV islands to minimize texture space.



              Unwrap individual objects



              When both objects are unwrapped, select both objects, go into edit mode, move your mouse to the UV Editor, select everything and go to "UV - Pack Islands".



              Pack UV Islands



              Now every UV island from every object should have its own UV Space and also roughly the same texel density.



              Individual Texture Spaces



              You can now either modify the UV layouts further (optimizing texture space, sorting UVs, etc.) or you can continue to bake your materials.



              As for now (Blender 2.80 Beta), baking textures only works in Cycles. Go to "Properties - Render - Render Engine" and switch to Cycles.



              switch from Eevee to Cycles






              share|improve this answer











              $endgroup$
















                2












                2








                2





                $begingroup$

                Due to changes in Blender 2.80, the Texture Atlas add-on might have become obsolete.



                In Blender 2.7x it was only possible to edit one object at a time, thus you were only able to see one UV layout at a time.
                In Blender 2.80 it is possible to edit two or more objects at the same time.



                Start with UV-unwrapping the individual objects, just don't move or place the UV islands to minimize texture space.



                Unwrap individual objects



                When both objects are unwrapped, select both objects, go into edit mode, move your mouse to the UV Editor, select everything and go to "UV - Pack Islands".



                Pack UV Islands



                Now every UV island from every object should have its own UV Space and also roughly the same texel density.



                Individual Texture Spaces



                You can now either modify the UV layouts further (optimizing texture space, sorting UVs, etc.) or you can continue to bake your materials.



                As for now (Blender 2.80 Beta), baking textures only works in Cycles. Go to "Properties - Render - Render Engine" and switch to Cycles.



                switch from Eevee to Cycles






                share|improve this answer











                $endgroup$



                Due to changes in Blender 2.80, the Texture Atlas add-on might have become obsolete.



                In Blender 2.7x it was only possible to edit one object at a time, thus you were only able to see one UV layout at a time.
                In Blender 2.80 it is possible to edit two or more objects at the same time.



                Start with UV-unwrapping the individual objects, just don't move or place the UV islands to minimize texture space.



                Unwrap individual objects



                When both objects are unwrapped, select both objects, go into edit mode, move your mouse to the UV Editor, select everything and go to "UV - Pack Islands".



                Pack UV Islands



                Now every UV island from every object should have its own UV Space and also roughly the same texel density.



                Individual Texture Spaces



                You can now either modify the UV layouts further (optimizing texture space, sorting UVs, etc.) or you can continue to bake your materials.



                As for now (Blender 2.80 Beta), baking textures only works in Cycles. Go to "Properties - Render - Render Engine" and switch to Cycles.



                switch from Eevee to Cycles







                share|improve this answer














                share|improve this answer



                share|improve this answer








                edited 1 hour ago

























                answered 1 hour ago









                metaphor_setmetaphor_set

                4,2781717




                4,2781717






















                    Supaplex is a new contributor. Be nice, and check out our Code of Conduct.










                    draft saved

                    draft discarded


















                    Supaplex is a new contributor. Be nice, and check out our Code of Conduct.













                    Supaplex is a new contributor. Be nice, and check out our Code of Conduct.












                    Supaplex is a new contributor. Be nice, and check out our Code of Conduct.
















                    Thanks for contributing an answer to Blender Stack Exchange!


                    • Please be sure to answer the question. Provide details and share your research!

                    But avoid



                    • Asking for help, clarification, or responding to other answers.

                    • Making statements based on opinion; back them up with references or personal experience.


                    Use MathJax to format equations. MathJax reference.


                    To learn more, see our tips on writing great answers.




                    draft saved


                    draft discarded














                    StackExchange.ready(
                    function () {
                    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f135131%2fhow-to-bake-one-texture-for-one-mesh-with-multiple-textures-blender-2-8%23new-answer', 'question_page');
                    }
                    );

                    Post as a guest















                    Required, but never shown





















































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown

































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown







                    Popular posts from this blog

                    CARDNET

                    Boot-repair Failure: Unable to locate package grub-common:i386

                    濃尾地震