How was it back then in 1984, when the Apple II had color, and the new Macintosh didn't?
I imagine it being a huge downgrade for some, not to have color on the Macintosh. Macintosh games were black and white in the beginning, while Apple II had color.
I'm especially interested in experiences of people who lived through that time.
apple-ii apple-macintosh apple
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I imagine it being a huge downgrade for some, not to have color on the Macintosh. Macintosh games were black and white in the beginning, while Apple II had color.
I'm especially interested in experiences of people who lived through that time.
apple-ii apple-macintosh apple
New contributor
add a comment |
I imagine it being a huge downgrade for some, not to have color on the Macintosh. Macintosh games were black and white in the beginning, while Apple II had color.
I'm especially interested in experiences of people who lived through that time.
apple-ii apple-macintosh apple
New contributor
I imagine it being a huge downgrade for some, not to have color on the Macintosh. Macintosh games were black and white in the beginning, while Apple II had color.
I'm especially interested in experiences of people who lived through that time.
apple-ii apple-macintosh apple
apple-ii apple-macintosh apple
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New contributor
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asked 6 hours ago
Johannes Bittner
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2 Answers
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The Mac was designed from the start to be a GUI-based machine so clear, high-resolution graphics were a requirement. At the same time available memory was extremely limited due to cost considerations. The original Macintosh only had 128kB of RAM of which over 21kB were used by the display. Going to even 8-bit color at that resolution would have pushed the framebuffer size to 171kB, more than the machine had in total. Despite its limited memory, it still cost US$2500 at release (~US$6000 today).
This article gives an interesting (if brief) history of the Macintosh's early development showing its evolution from a 6809-based system to the final design. According to that article, the original design was for a 256×256 monochrome display taking up 8KB of 64KB total RAM.
1
Early things are always expensive... new technology on every level needs to be designed, of course, once the problems have been solved things improve and get cheaper relatively...
– Solar Mike
3 hours ago
2
Keep in mind that color graphics not only costs memory, but also performance: The Mac appeared relatively swift because of its simple 1-bit frame buffer. The same resolution with 8-bit color would have slowed it down to a very mediocre machine because it had to move three times the memory about.
– tofro
2 hours ago
2
@tofro 8-bit color uses 8× the bandwidth of mono. 24× for "true color". Systems with 3-bit color did (BBC Micro, Sinclair QL) and still do (Sharp Memory LCDs) exist. But yea, pushing pixels around (even with a 68k) was expensive.
– Alex Hajnal
2 hours ago
Obvious, yes. I was thinking about 8-colour and 256-bit colour in the same sentence ;)
– tofro
40 mins ago
@tofro Happens to the best of us :^)
– Alex Hajnal
28 mins ago
|
show 1 more comment
I was working in software development at the time, and this wasn't seen as a problem. Colour monitors were expensive and not usually high-quality. In PC-compatibles, the Colour Graphics Adapter (640x200) wasn't regarded as adequate to be the only display on a machine; the Enhanced Graphics Adapter (640x350) appeared the same year as the original Mac, but nine months later. A good, crisp black-and-white display was perfectly competitive with a fuzzy colour one.
2
This colour / b&w continued, I bought an Atari ST with the b&w monitor as it was crisper...
– Solar Mike
3 hours ago
add a comment |
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2 Answers
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active
oldest
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2 Answers
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The Mac was designed from the start to be a GUI-based machine so clear, high-resolution graphics were a requirement. At the same time available memory was extremely limited due to cost considerations. The original Macintosh only had 128kB of RAM of which over 21kB were used by the display. Going to even 8-bit color at that resolution would have pushed the framebuffer size to 171kB, more than the machine had in total. Despite its limited memory, it still cost US$2500 at release (~US$6000 today).
This article gives an interesting (if brief) history of the Macintosh's early development showing its evolution from a 6809-based system to the final design. According to that article, the original design was for a 256×256 monochrome display taking up 8KB of 64KB total RAM.
1
Early things are always expensive... new technology on every level needs to be designed, of course, once the problems have been solved things improve and get cheaper relatively...
– Solar Mike
3 hours ago
2
Keep in mind that color graphics not only costs memory, but also performance: The Mac appeared relatively swift because of its simple 1-bit frame buffer. The same resolution with 8-bit color would have slowed it down to a very mediocre machine because it had to move three times the memory about.
– tofro
2 hours ago
2
@tofro 8-bit color uses 8× the bandwidth of mono. 24× for "true color". Systems with 3-bit color did (BBC Micro, Sinclair QL) and still do (Sharp Memory LCDs) exist. But yea, pushing pixels around (even with a 68k) was expensive.
– Alex Hajnal
2 hours ago
Obvious, yes. I was thinking about 8-colour and 256-bit colour in the same sentence ;)
– tofro
40 mins ago
@tofro Happens to the best of us :^)
– Alex Hajnal
28 mins ago
|
show 1 more comment
The Mac was designed from the start to be a GUI-based machine so clear, high-resolution graphics were a requirement. At the same time available memory was extremely limited due to cost considerations. The original Macintosh only had 128kB of RAM of which over 21kB were used by the display. Going to even 8-bit color at that resolution would have pushed the framebuffer size to 171kB, more than the machine had in total. Despite its limited memory, it still cost US$2500 at release (~US$6000 today).
This article gives an interesting (if brief) history of the Macintosh's early development showing its evolution from a 6809-based system to the final design. According to that article, the original design was for a 256×256 monochrome display taking up 8KB of 64KB total RAM.
1
Early things are always expensive... new technology on every level needs to be designed, of course, once the problems have been solved things improve and get cheaper relatively...
– Solar Mike
3 hours ago
2
Keep in mind that color graphics not only costs memory, but also performance: The Mac appeared relatively swift because of its simple 1-bit frame buffer. The same resolution with 8-bit color would have slowed it down to a very mediocre machine because it had to move three times the memory about.
– tofro
2 hours ago
2
@tofro 8-bit color uses 8× the bandwidth of mono. 24× for "true color". Systems with 3-bit color did (BBC Micro, Sinclair QL) and still do (Sharp Memory LCDs) exist. But yea, pushing pixels around (even with a 68k) was expensive.
– Alex Hajnal
2 hours ago
Obvious, yes. I was thinking about 8-colour and 256-bit colour in the same sentence ;)
– tofro
40 mins ago
@tofro Happens to the best of us :^)
– Alex Hajnal
28 mins ago
|
show 1 more comment
The Mac was designed from the start to be a GUI-based machine so clear, high-resolution graphics were a requirement. At the same time available memory was extremely limited due to cost considerations. The original Macintosh only had 128kB of RAM of which over 21kB were used by the display. Going to even 8-bit color at that resolution would have pushed the framebuffer size to 171kB, more than the machine had in total. Despite its limited memory, it still cost US$2500 at release (~US$6000 today).
This article gives an interesting (if brief) history of the Macintosh's early development showing its evolution from a 6809-based system to the final design. According to that article, the original design was for a 256×256 monochrome display taking up 8KB of 64KB total RAM.
The Mac was designed from the start to be a GUI-based machine so clear, high-resolution graphics were a requirement. At the same time available memory was extremely limited due to cost considerations. The original Macintosh only had 128kB of RAM of which over 21kB were used by the display. Going to even 8-bit color at that resolution would have pushed the framebuffer size to 171kB, more than the machine had in total. Despite its limited memory, it still cost US$2500 at release (~US$6000 today).
This article gives an interesting (if brief) history of the Macintosh's early development showing its evolution from a 6809-based system to the final design. According to that article, the original design was for a 256×256 monochrome display taking up 8KB of 64KB total RAM.
edited 4 hours ago
answered 5 hours ago
Alex Hajnal
3,53031634
3,53031634
1
Early things are always expensive... new technology on every level needs to be designed, of course, once the problems have been solved things improve and get cheaper relatively...
– Solar Mike
3 hours ago
2
Keep in mind that color graphics not only costs memory, but also performance: The Mac appeared relatively swift because of its simple 1-bit frame buffer. The same resolution with 8-bit color would have slowed it down to a very mediocre machine because it had to move three times the memory about.
– tofro
2 hours ago
2
@tofro 8-bit color uses 8× the bandwidth of mono. 24× for "true color". Systems with 3-bit color did (BBC Micro, Sinclair QL) and still do (Sharp Memory LCDs) exist. But yea, pushing pixels around (even with a 68k) was expensive.
– Alex Hajnal
2 hours ago
Obvious, yes. I was thinking about 8-colour and 256-bit colour in the same sentence ;)
– tofro
40 mins ago
@tofro Happens to the best of us :^)
– Alex Hajnal
28 mins ago
|
show 1 more comment
1
Early things are always expensive... new technology on every level needs to be designed, of course, once the problems have been solved things improve and get cheaper relatively...
– Solar Mike
3 hours ago
2
Keep in mind that color graphics not only costs memory, but also performance: The Mac appeared relatively swift because of its simple 1-bit frame buffer. The same resolution with 8-bit color would have slowed it down to a very mediocre machine because it had to move three times the memory about.
– tofro
2 hours ago
2
@tofro 8-bit color uses 8× the bandwidth of mono. 24× for "true color". Systems with 3-bit color did (BBC Micro, Sinclair QL) and still do (Sharp Memory LCDs) exist. But yea, pushing pixels around (even with a 68k) was expensive.
– Alex Hajnal
2 hours ago
Obvious, yes. I was thinking about 8-colour and 256-bit colour in the same sentence ;)
– tofro
40 mins ago
@tofro Happens to the best of us :^)
– Alex Hajnal
28 mins ago
1
1
Early things are always expensive... new technology on every level needs to be designed, of course, once the problems have been solved things improve and get cheaper relatively...
– Solar Mike
3 hours ago
Early things are always expensive... new technology on every level needs to be designed, of course, once the problems have been solved things improve and get cheaper relatively...
– Solar Mike
3 hours ago
2
2
Keep in mind that color graphics not only costs memory, but also performance: The Mac appeared relatively swift because of its simple 1-bit frame buffer. The same resolution with 8-bit color would have slowed it down to a very mediocre machine because it had to move three times the memory about.
– tofro
2 hours ago
Keep in mind that color graphics not only costs memory, but also performance: The Mac appeared relatively swift because of its simple 1-bit frame buffer. The same resolution with 8-bit color would have slowed it down to a very mediocre machine because it had to move three times the memory about.
– tofro
2 hours ago
2
2
@tofro 8-bit color uses 8× the bandwidth of mono. 24× for "true color". Systems with 3-bit color did (BBC Micro, Sinclair QL) and still do (Sharp Memory LCDs) exist. But yea, pushing pixels around (even with a 68k) was expensive.
– Alex Hajnal
2 hours ago
@tofro 8-bit color uses 8× the bandwidth of mono. 24× for "true color". Systems with 3-bit color did (BBC Micro, Sinclair QL) and still do (Sharp Memory LCDs) exist. But yea, pushing pixels around (even with a 68k) was expensive.
– Alex Hajnal
2 hours ago
Obvious, yes. I was thinking about 8-colour and 256-bit colour in the same sentence ;)
– tofro
40 mins ago
Obvious, yes. I was thinking about 8-colour and 256-bit colour in the same sentence ;)
– tofro
40 mins ago
@tofro Happens to the best of us :^)
– Alex Hajnal
28 mins ago
@tofro Happens to the best of us :^)
– Alex Hajnal
28 mins ago
|
show 1 more comment
I was working in software development at the time, and this wasn't seen as a problem. Colour monitors were expensive and not usually high-quality. In PC-compatibles, the Colour Graphics Adapter (640x200) wasn't regarded as adequate to be the only display on a machine; the Enhanced Graphics Adapter (640x350) appeared the same year as the original Mac, but nine months later. A good, crisp black-and-white display was perfectly competitive with a fuzzy colour one.
2
This colour / b&w continued, I bought an Atari ST with the b&w monitor as it was crisper...
– Solar Mike
3 hours ago
add a comment |
I was working in software development at the time, and this wasn't seen as a problem. Colour monitors were expensive and not usually high-quality. In PC-compatibles, the Colour Graphics Adapter (640x200) wasn't regarded as adequate to be the only display on a machine; the Enhanced Graphics Adapter (640x350) appeared the same year as the original Mac, but nine months later. A good, crisp black-and-white display was perfectly competitive with a fuzzy colour one.
2
This colour / b&w continued, I bought an Atari ST with the b&w monitor as it was crisper...
– Solar Mike
3 hours ago
add a comment |
I was working in software development at the time, and this wasn't seen as a problem. Colour monitors were expensive and not usually high-quality. In PC-compatibles, the Colour Graphics Adapter (640x200) wasn't regarded as adequate to be the only display on a machine; the Enhanced Graphics Adapter (640x350) appeared the same year as the original Mac, but nine months later. A good, crisp black-and-white display was perfectly competitive with a fuzzy colour one.
I was working in software development at the time, and this wasn't seen as a problem. Colour monitors were expensive and not usually high-quality. In PC-compatibles, the Colour Graphics Adapter (640x200) wasn't regarded as adequate to be the only display on a machine; the Enhanced Graphics Adapter (640x350) appeared the same year as the original Mac, but nine months later. A good, crisp black-and-white display was perfectly competitive with a fuzzy colour one.
answered 3 hours ago
John Dallman
78328
78328
2
This colour / b&w continued, I bought an Atari ST with the b&w monitor as it was crisper...
– Solar Mike
3 hours ago
add a comment |
2
This colour / b&w continued, I bought an Atari ST with the b&w monitor as it was crisper...
– Solar Mike
3 hours ago
2
2
This colour / b&w continued, I bought an Atari ST with the b&w monitor as it was crisper...
– Solar Mike
3 hours ago
This colour / b&w continued, I bought an Atari ST with the b&w monitor as it was crisper...
– Solar Mike
3 hours ago
add a comment |
Johannes Bittner is a new contributor. Be nice, and check out our Code of Conduct.
Johannes Bittner is a new contributor. Be nice, and check out our Code of Conduct.
Johannes Bittner is a new contributor. Be nice, and check out our Code of Conduct.
Johannes Bittner is a new contributor. Be nice, and check out our Code of Conduct.
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