How was it back then in 1984, when the Apple II had color, and the new Macintosh didn't?












1














I imagine it being a huge downgrade for some, not to have color on the Macintosh. Macintosh games were black and white in the beginning, while Apple II had color.



I'm especially interested in experiences of people who lived through that time.










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    1














    I imagine it being a huge downgrade for some, not to have color on the Macintosh. Macintosh games were black and white in the beginning, while Apple II had color.



    I'm especially interested in experiences of people who lived through that time.










    share|improve this question







    New contributor




    Johannes Bittner is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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      1












      1








      1







      I imagine it being a huge downgrade for some, not to have color on the Macintosh. Macintosh games were black and white in the beginning, while Apple II had color.



      I'm especially interested in experiences of people who lived through that time.










      share|improve this question







      New contributor




      Johannes Bittner is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      I imagine it being a huge downgrade for some, not to have color on the Macintosh. Macintosh games were black and white in the beginning, while Apple II had color.



      I'm especially interested in experiences of people who lived through that time.







      apple-ii apple-macintosh apple






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      Johannes Bittner is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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      asked 6 hours ago









      Johannes Bittner

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          2 Answers
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          active

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          4














          The Mac was designed from the start to be a GUI-based machine so clear, high-resolution graphics were a requirement. At the same time available memory was extremely limited due to cost considerations. The original Macintosh only had 128kB of RAM of which over 21kB were used by the display. Going to even 8-bit color at that resolution would have pushed the framebuffer size to 171kB, more than the machine had in total. Despite its limited memory, it still cost US$2500 at release (~US$6000 today).



          This article gives an interesting (if brief) history of the Macintosh's early development showing its evolution from a 6809-based system to the final design. According to that article, the original design was for a 256×256 monochrome display taking up 8KB of 64KB total RAM.






          share|improve this answer



















          • 1




            Early things are always expensive... new technology on every level needs to be designed, of course, once the problems have been solved things improve and get cheaper relatively...
            – Solar Mike
            3 hours ago






          • 2




            Keep in mind that color graphics not only costs memory, but also performance: The Mac appeared relatively swift because of its simple 1-bit frame buffer. The same resolution with 8-bit color would have slowed it down to a very mediocre machine because it had to move three times the memory about.
            – tofro
            2 hours ago






          • 2




            @tofro 8-bit color uses 8× the bandwidth of mono. 24× for "true color". Systems with 3-bit color did (BBC Micro, Sinclair QL) and still do (Sharp Memory LCDs) exist. But yea, pushing pixels around (even with a 68k) was expensive.
            – Alex Hajnal
            2 hours ago










          • Obvious, yes. I was thinking about 8-colour and 256-bit colour in the same sentence ;)
            – tofro
            40 mins ago










          • @tofro Happens to the best of us :^)
            – Alex Hajnal
            28 mins ago



















          2














          I was working in software development at the time, and this wasn't seen as a problem. Colour monitors were expensive and not usually high-quality. In PC-compatibles, the Colour Graphics Adapter (640x200) wasn't regarded as adequate to be the only display on a machine; the Enhanced Graphics Adapter (640x350) appeared the same year as the original Mac, but nine months later. A good, crisp black-and-white display was perfectly competitive with a fuzzy colour one.






          share|improve this answer

















          • 2




            This colour / b&w continued, I bought an Atari ST with the b&w monitor as it was crisper...
            – Solar Mike
            3 hours ago











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          2 Answers
          2






          active

          oldest

          votes








          2 Answers
          2






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          4














          The Mac was designed from the start to be a GUI-based machine so clear, high-resolution graphics were a requirement. At the same time available memory was extremely limited due to cost considerations. The original Macintosh only had 128kB of RAM of which over 21kB were used by the display. Going to even 8-bit color at that resolution would have pushed the framebuffer size to 171kB, more than the machine had in total. Despite its limited memory, it still cost US$2500 at release (~US$6000 today).



          This article gives an interesting (if brief) history of the Macintosh's early development showing its evolution from a 6809-based system to the final design. According to that article, the original design was for a 256×256 monochrome display taking up 8KB of 64KB total RAM.






          share|improve this answer



















          • 1




            Early things are always expensive... new technology on every level needs to be designed, of course, once the problems have been solved things improve and get cheaper relatively...
            – Solar Mike
            3 hours ago






          • 2




            Keep in mind that color graphics not only costs memory, but also performance: The Mac appeared relatively swift because of its simple 1-bit frame buffer. The same resolution with 8-bit color would have slowed it down to a very mediocre machine because it had to move three times the memory about.
            – tofro
            2 hours ago






          • 2




            @tofro 8-bit color uses 8× the bandwidth of mono. 24× for "true color". Systems with 3-bit color did (BBC Micro, Sinclair QL) and still do (Sharp Memory LCDs) exist. But yea, pushing pixels around (even with a 68k) was expensive.
            – Alex Hajnal
            2 hours ago










          • Obvious, yes. I was thinking about 8-colour and 256-bit colour in the same sentence ;)
            – tofro
            40 mins ago










          • @tofro Happens to the best of us :^)
            – Alex Hajnal
            28 mins ago
















          4














          The Mac was designed from the start to be a GUI-based machine so clear, high-resolution graphics were a requirement. At the same time available memory was extremely limited due to cost considerations. The original Macintosh only had 128kB of RAM of which over 21kB were used by the display. Going to even 8-bit color at that resolution would have pushed the framebuffer size to 171kB, more than the machine had in total. Despite its limited memory, it still cost US$2500 at release (~US$6000 today).



          This article gives an interesting (if brief) history of the Macintosh's early development showing its evolution from a 6809-based system to the final design. According to that article, the original design was for a 256×256 monochrome display taking up 8KB of 64KB total RAM.






          share|improve this answer



















          • 1




            Early things are always expensive... new technology on every level needs to be designed, of course, once the problems have been solved things improve and get cheaper relatively...
            – Solar Mike
            3 hours ago






          • 2




            Keep in mind that color graphics not only costs memory, but also performance: The Mac appeared relatively swift because of its simple 1-bit frame buffer. The same resolution with 8-bit color would have slowed it down to a very mediocre machine because it had to move three times the memory about.
            – tofro
            2 hours ago






          • 2




            @tofro 8-bit color uses 8× the bandwidth of mono. 24× for "true color". Systems with 3-bit color did (BBC Micro, Sinclair QL) and still do (Sharp Memory LCDs) exist. But yea, pushing pixels around (even with a 68k) was expensive.
            – Alex Hajnal
            2 hours ago










          • Obvious, yes. I was thinking about 8-colour and 256-bit colour in the same sentence ;)
            – tofro
            40 mins ago










          • @tofro Happens to the best of us :^)
            – Alex Hajnal
            28 mins ago














          4












          4








          4






          The Mac was designed from the start to be a GUI-based machine so clear, high-resolution graphics were a requirement. At the same time available memory was extremely limited due to cost considerations. The original Macintosh only had 128kB of RAM of which over 21kB were used by the display. Going to even 8-bit color at that resolution would have pushed the framebuffer size to 171kB, more than the machine had in total. Despite its limited memory, it still cost US$2500 at release (~US$6000 today).



          This article gives an interesting (if brief) history of the Macintosh's early development showing its evolution from a 6809-based system to the final design. According to that article, the original design was for a 256×256 monochrome display taking up 8KB of 64KB total RAM.






          share|improve this answer














          The Mac was designed from the start to be a GUI-based machine so clear, high-resolution graphics were a requirement. At the same time available memory was extremely limited due to cost considerations. The original Macintosh only had 128kB of RAM of which over 21kB were used by the display. Going to even 8-bit color at that resolution would have pushed the framebuffer size to 171kB, more than the machine had in total. Despite its limited memory, it still cost US$2500 at release (~US$6000 today).



          This article gives an interesting (if brief) history of the Macintosh's early development showing its evolution from a 6809-based system to the final design. According to that article, the original design was for a 256×256 monochrome display taking up 8KB of 64KB total RAM.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited 4 hours ago

























          answered 5 hours ago









          Alex Hajnal

          3,53031634




          3,53031634








          • 1




            Early things are always expensive... new technology on every level needs to be designed, of course, once the problems have been solved things improve and get cheaper relatively...
            – Solar Mike
            3 hours ago






          • 2




            Keep in mind that color graphics not only costs memory, but also performance: The Mac appeared relatively swift because of its simple 1-bit frame buffer. The same resolution with 8-bit color would have slowed it down to a very mediocre machine because it had to move three times the memory about.
            – tofro
            2 hours ago






          • 2




            @tofro 8-bit color uses 8× the bandwidth of mono. 24× for "true color". Systems with 3-bit color did (BBC Micro, Sinclair QL) and still do (Sharp Memory LCDs) exist. But yea, pushing pixels around (even with a 68k) was expensive.
            – Alex Hajnal
            2 hours ago










          • Obvious, yes. I was thinking about 8-colour and 256-bit colour in the same sentence ;)
            – tofro
            40 mins ago










          • @tofro Happens to the best of us :^)
            – Alex Hajnal
            28 mins ago














          • 1




            Early things are always expensive... new technology on every level needs to be designed, of course, once the problems have been solved things improve and get cheaper relatively...
            – Solar Mike
            3 hours ago






          • 2




            Keep in mind that color graphics not only costs memory, but also performance: The Mac appeared relatively swift because of its simple 1-bit frame buffer. The same resolution with 8-bit color would have slowed it down to a very mediocre machine because it had to move three times the memory about.
            – tofro
            2 hours ago






          • 2




            @tofro 8-bit color uses 8× the bandwidth of mono. 24× for "true color". Systems with 3-bit color did (BBC Micro, Sinclair QL) and still do (Sharp Memory LCDs) exist. But yea, pushing pixels around (even with a 68k) was expensive.
            – Alex Hajnal
            2 hours ago










          • Obvious, yes. I was thinking about 8-colour and 256-bit colour in the same sentence ;)
            – tofro
            40 mins ago










          • @tofro Happens to the best of us :^)
            – Alex Hajnal
            28 mins ago








          1




          1




          Early things are always expensive... new technology on every level needs to be designed, of course, once the problems have been solved things improve and get cheaper relatively...
          – Solar Mike
          3 hours ago




          Early things are always expensive... new technology on every level needs to be designed, of course, once the problems have been solved things improve and get cheaper relatively...
          – Solar Mike
          3 hours ago




          2




          2




          Keep in mind that color graphics not only costs memory, but also performance: The Mac appeared relatively swift because of its simple 1-bit frame buffer. The same resolution with 8-bit color would have slowed it down to a very mediocre machine because it had to move three times the memory about.
          – tofro
          2 hours ago




          Keep in mind that color graphics not only costs memory, but also performance: The Mac appeared relatively swift because of its simple 1-bit frame buffer. The same resolution with 8-bit color would have slowed it down to a very mediocre machine because it had to move three times the memory about.
          – tofro
          2 hours ago




          2




          2




          @tofro 8-bit color uses 8× the bandwidth of mono. 24× for "true color". Systems with 3-bit color did (BBC Micro, Sinclair QL) and still do (Sharp Memory LCDs) exist. But yea, pushing pixels around (even with a 68k) was expensive.
          – Alex Hajnal
          2 hours ago




          @tofro 8-bit color uses 8× the bandwidth of mono. 24× for "true color". Systems with 3-bit color did (BBC Micro, Sinclair QL) and still do (Sharp Memory LCDs) exist. But yea, pushing pixels around (even with a 68k) was expensive.
          – Alex Hajnal
          2 hours ago












          Obvious, yes. I was thinking about 8-colour and 256-bit colour in the same sentence ;)
          – tofro
          40 mins ago




          Obvious, yes. I was thinking about 8-colour and 256-bit colour in the same sentence ;)
          – tofro
          40 mins ago












          @tofro Happens to the best of us :^)
          – Alex Hajnal
          28 mins ago




          @tofro Happens to the best of us :^)
          – Alex Hajnal
          28 mins ago











          2














          I was working in software development at the time, and this wasn't seen as a problem. Colour monitors were expensive and not usually high-quality. In PC-compatibles, the Colour Graphics Adapter (640x200) wasn't regarded as adequate to be the only display on a machine; the Enhanced Graphics Adapter (640x350) appeared the same year as the original Mac, but nine months later. A good, crisp black-and-white display was perfectly competitive with a fuzzy colour one.






          share|improve this answer

















          • 2




            This colour / b&w continued, I bought an Atari ST with the b&w monitor as it was crisper...
            – Solar Mike
            3 hours ago
















          2














          I was working in software development at the time, and this wasn't seen as a problem. Colour monitors were expensive and not usually high-quality. In PC-compatibles, the Colour Graphics Adapter (640x200) wasn't regarded as adequate to be the only display on a machine; the Enhanced Graphics Adapter (640x350) appeared the same year as the original Mac, but nine months later. A good, crisp black-and-white display was perfectly competitive with a fuzzy colour one.






          share|improve this answer

















          • 2




            This colour / b&w continued, I bought an Atari ST with the b&w monitor as it was crisper...
            – Solar Mike
            3 hours ago














          2












          2








          2






          I was working in software development at the time, and this wasn't seen as a problem. Colour monitors were expensive and not usually high-quality. In PC-compatibles, the Colour Graphics Adapter (640x200) wasn't regarded as adequate to be the only display on a machine; the Enhanced Graphics Adapter (640x350) appeared the same year as the original Mac, but nine months later. A good, crisp black-and-white display was perfectly competitive with a fuzzy colour one.






          share|improve this answer












          I was working in software development at the time, and this wasn't seen as a problem. Colour monitors were expensive and not usually high-quality. In PC-compatibles, the Colour Graphics Adapter (640x200) wasn't regarded as adequate to be the only display on a machine; the Enhanced Graphics Adapter (640x350) appeared the same year as the original Mac, but nine months later. A good, crisp black-and-white display was perfectly competitive with a fuzzy colour one.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered 3 hours ago









          John Dallman

          78328




          78328








          • 2




            This colour / b&w continued, I bought an Atari ST with the b&w monitor as it was crisper...
            – Solar Mike
            3 hours ago














          • 2




            This colour / b&w continued, I bought an Atari ST with the b&w monitor as it was crisper...
            – Solar Mike
            3 hours ago








          2




          2




          This colour / b&w continued, I bought an Atari ST with the b&w monitor as it was crisper...
          – Solar Mike
          3 hours ago




          This colour / b&w continued, I bought an Atari ST with the b&w monitor as it was crisper...
          – Solar Mike
          3 hours ago










          Johannes Bittner is a new contributor. Be nice, and check out our Code of Conduct.










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