How many javelins does an orc have?
The stat block for the orc (MM, 246) includes two weapon attacks; Greataxe and Javelin.
For the greataxe, it makes sense that they'd be able to use it repeatedly, and if they were to use their javelin to make melee attacks, then again, it would make sense that they'd be able to use it repeatedly. However, they can also make a ranged attack with the javelin using its Thrown property.
If the orc throws a javelin, the orc no longer has that javelin on their person. Their stat block lists Javelin as an option, so clearly they have at least one (usually, unless the DM decides this orc doesn't, such as if it's a slave or prisoner or something), but how many javelins do they have in total?
Going by the starting equipment of, say, the Paladin (PHB, p. 84) or the Barbarian (PHB, p. 48), it seems reasonable that they'd have a few, but it isn't explicitly stated in the orc's statblock how many javelins they have.
So how many do they have? Are there some general rules about monsters and ammunition that I'm overlooking, or is it up to the DM to decide how many javelins would make sense for any given orc?
dnd-5e monsters weapons
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The stat block for the orc (MM, 246) includes two weapon attacks; Greataxe and Javelin.
For the greataxe, it makes sense that they'd be able to use it repeatedly, and if they were to use their javelin to make melee attacks, then again, it would make sense that they'd be able to use it repeatedly. However, they can also make a ranged attack with the javelin using its Thrown property.
If the orc throws a javelin, the orc no longer has that javelin on their person. Their stat block lists Javelin as an option, so clearly they have at least one (usually, unless the DM decides this orc doesn't, such as if it's a slave or prisoner or something), but how many javelins do they have in total?
Going by the starting equipment of, say, the Paladin (PHB, p. 84) or the Barbarian (PHB, p. 48), it seems reasonable that they'd have a few, but it isn't explicitly stated in the orc's statblock how many javelins they have.
So how many do they have? Are there some general rules about monsters and ammunition that I'm overlooking, or is it up to the DM to decide how many javelins would make sense for any given orc?
dnd-5e monsters weapons
add a comment |
The stat block for the orc (MM, 246) includes two weapon attacks; Greataxe and Javelin.
For the greataxe, it makes sense that they'd be able to use it repeatedly, and if they were to use their javelin to make melee attacks, then again, it would make sense that they'd be able to use it repeatedly. However, they can also make a ranged attack with the javelin using its Thrown property.
If the orc throws a javelin, the orc no longer has that javelin on their person. Their stat block lists Javelin as an option, so clearly they have at least one (usually, unless the DM decides this orc doesn't, such as if it's a slave or prisoner or something), but how many javelins do they have in total?
Going by the starting equipment of, say, the Paladin (PHB, p. 84) or the Barbarian (PHB, p. 48), it seems reasonable that they'd have a few, but it isn't explicitly stated in the orc's statblock how many javelins they have.
So how many do they have? Are there some general rules about monsters and ammunition that I'm overlooking, or is it up to the DM to decide how many javelins would make sense for any given orc?
dnd-5e monsters weapons
The stat block for the orc (MM, 246) includes two weapon attacks; Greataxe and Javelin.
For the greataxe, it makes sense that they'd be able to use it repeatedly, and if they were to use their javelin to make melee attacks, then again, it would make sense that they'd be able to use it repeatedly. However, they can also make a ranged attack with the javelin using its Thrown property.
If the orc throws a javelin, the orc no longer has that javelin on their person. Their stat block lists Javelin as an option, so clearly they have at least one (usually, unless the DM decides this orc doesn't, such as if it's a slave or prisoner or something), but how many javelins do they have in total?
Going by the starting equipment of, say, the Paladin (PHB, p. 84) or the Barbarian (PHB, p. 48), it seems reasonable that they'd have a few, but it isn't explicitly stated in the orc's statblock how many javelins they have.
So how many do they have? Are there some general rules about monsters and ammunition that I'm overlooking, or is it up to the DM to decide how many javelins would make sense for any given orc?
dnd-5e monsters weapons
dnd-5e monsters weapons
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There's some information in the Introduction section of the Monster Manual, on page 11. It mentions some things about ammunition:
AMMUNITION
A monster carries enough ammunition to make its ranged attacks. You can assume that a monster has 2d4 pieces of ammunition for a thrown weapon attack, and 2d10 pieces of ammunition for a projectile weapon such as a bow or crossbow.
So the average Orc generally carries between 2 and 8 Javelins, if that information becomes relevant.
Comments are not for extended discussion; this conversation has been moved to chat.
– SevenSidedDie♦
3 hours ago
1
If desired: 2d4 averages to 5 (and 2d10 averages to 11)
– Matt Vincent
1 hour ago
add a comment |
The Monster Manual says 2d4 copies of a thrown weapon.
The GM should exercise some discretion. The 2d4 number is the "eh, not bothering to think about it" amount. If there's a likely backstory where the Orc General decreed "My foot soldiers shall each carry X javelins," then the value of X is set by the Orc General's thinking. Maybe he expects his troops to fight lots of flying kobolds (so they carry more javelins), or maybe there's a javelin shortage (so they carry fewer javelins). Of course, it's also possible that your party meets an orc patrol that already used some of its javelins (maybe they got in a fight, or maybe they spotted a deer and wanted dinner).
Or maybe you don't feel like thinking about the details of the back story, and, hey, 2d4 accounts for those random backstory events.
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2 Answers
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2 Answers
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There's some information in the Introduction section of the Monster Manual, on page 11. It mentions some things about ammunition:
AMMUNITION
A monster carries enough ammunition to make its ranged attacks. You can assume that a monster has 2d4 pieces of ammunition for a thrown weapon attack, and 2d10 pieces of ammunition for a projectile weapon such as a bow or crossbow.
So the average Orc generally carries between 2 and 8 Javelins, if that information becomes relevant.
Comments are not for extended discussion; this conversation has been moved to chat.
– SevenSidedDie♦
3 hours ago
1
If desired: 2d4 averages to 5 (and 2d10 averages to 11)
– Matt Vincent
1 hour ago
add a comment |
There's some information in the Introduction section of the Monster Manual, on page 11. It mentions some things about ammunition:
AMMUNITION
A monster carries enough ammunition to make its ranged attacks. You can assume that a monster has 2d4 pieces of ammunition for a thrown weapon attack, and 2d10 pieces of ammunition for a projectile weapon such as a bow or crossbow.
So the average Orc generally carries between 2 and 8 Javelins, if that information becomes relevant.
Comments are not for extended discussion; this conversation has been moved to chat.
– SevenSidedDie♦
3 hours ago
1
If desired: 2d4 averages to 5 (and 2d10 averages to 11)
– Matt Vincent
1 hour ago
add a comment |
There's some information in the Introduction section of the Monster Manual, on page 11. It mentions some things about ammunition:
AMMUNITION
A monster carries enough ammunition to make its ranged attacks. You can assume that a monster has 2d4 pieces of ammunition for a thrown weapon attack, and 2d10 pieces of ammunition for a projectile weapon such as a bow or crossbow.
So the average Orc generally carries between 2 and 8 Javelins, if that information becomes relevant.
There's some information in the Introduction section of the Monster Manual, on page 11. It mentions some things about ammunition:
AMMUNITION
A monster carries enough ammunition to make its ranged attacks. You can assume that a monster has 2d4 pieces of ammunition for a thrown weapon attack, and 2d10 pieces of ammunition for a projectile weapon such as a bow or crossbow.
So the average Orc generally carries between 2 and 8 Javelins, if that information becomes relevant.
edited 7 hours ago
Carcer
22k464121
22k464121
answered 7 hours ago
Erik
44.5k12159228
44.5k12159228
Comments are not for extended discussion; this conversation has been moved to chat.
– SevenSidedDie♦
3 hours ago
1
If desired: 2d4 averages to 5 (and 2d10 averages to 11)
– Matt Vincent
1 hour ago
add a comment |
Comments are not for extended discussion; this conversation has been moved to chat.
– SevenSidedDie♦
3 hours ago
1
If desired: 2d4 averages to 5 (and 2d10 averages to 11)
– Matt Vincent
1 hour ago
Comments are not for extended discussion; this conversation has been moved to chat.
– SevenSidedDie♦
3 hours ago
Comments are not for extended discussion; this conversation has been moved to chat.
– SevenSidedDie♦
3 hours ago
1
1
If desired: 2d4 averages to 5 (and 2d10 averages to 11)
– Matt Vincent
1 hour ago
If desired: 2d4 averages to 5 (and 2d10 averages to 11)
– Matt Vincent
1 hour ago
add a comment |
The Monster Manual says 2d4 copies of a thrown weapon.
The GM should exercise some discretion. The 2d4 number is the "eh, not bothering to think about it" amount. If there's a likely backstory where the Orc General decreed "My foot soldiers shall each carry X javelins," then the value of X is set by the Orc General's thinking. Maybe he expects his troops to fight lots of flying kobolds (so they carry more javelins), or maybe there's a javelin shortage (so they carry fewer javelins). Of course, it's also possible that your party meets an orc patrol that already used some of its javelins (maybe they got in a fight, or maybe they spotted a deer and wanted dinner).
Or maybe you don't feel like thinking about the details of the back story, and, hey, 2d4 accounts for those random backstory events.
add a comment |
The Monster Manual says 2d4 copies of a thrown weapon.
The GM should exercise some discretion. The 2d4 number is the "eh, not bothering to think about it" amount. If there's a likely backstory where the Orc General decreed "My foot soldiers shall each carry X javelins," then the value of X is set by the Orc General's thinking. Maybe he expects his troops to fight lots of flying kobolds (so they carry more javelins), or maybe there's a javelin shortage (so they carry fewer javelins). Of course, it's also possible that your party meets an orc patrol that already used some of its javelins (maybe they got in a fight, or maybe they spotted a deer and wanted dinner).
Or maybe you don't feel like thinking about the details of the back story, and, hey, 2d4 accounts for those random backstory events.
add a comment |
The Monster Manual says 2d4 copies of a thrown weapon.
The GM should exercise some discretion. The 2d4 number is the "eh, not bothering to think about it" amount. If there's a likely backstory where the Orc General decreed "My foot soldiers shall each carry X javelins," then the value of X is set by the Orc General's thinking. Maybe he expects his troops to fight lots of flying kobolds (so they carry more javelins), or maybe there's a javelin shortage (so they carry fewer javelins). Of course, it's also possible that your party meets an orc patrol that already used some of its javelins (maybe they got in a fight, or maybe they spotted a deer and wanted dinner).
Or maybe you don't feel like thinking about the details of the back story, and, hey, 2d4 accounts for those random backstory events.
The Monster Manual says 2d4 copies of a thrown weapon.
The GM should exercise some discretion. The 2d4 number is the "eh, not bothering to think about it" amount. If there's a likely backstory where the Orc General decreed "My foot soldiers shall each carry X javelins," then the value of X is set by the Orc General's thinking. Maybe he expects his troops to fight lots of flying kobolds (so they carry more javelins), or maybe there's a javelin shortage (so they carry fewer javelins). Of course, it's also possible that your party meets an orc patrol that already used some of its javelins (maybe they got in a fight, or maybe they spotted a deer and wanted dinner).
Or maybe you don't feel like thinking about the details of the back story, and, hey, 2d4 accounts for those random backstory events.
answered 4 hours ago
Greg Faust
1,880319
1,880319
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