How many arrows is an archer expected to fire by the end of the Tyranny of Dragons pair of adventures?












3












$begingroup$


Tyranny of Dragons spans two supplements:




  • Hoard of the Dragon Queen

  • Rise of Tiamat


If an archer was expected to buy all of their arrows up front, what is a reasonable estimate of how many arrows they would need throughout the coarse of a full Tyranny of Dragons campaign?



Assume that we are not using the 50% arrow recovery rule and are instead using 0% arrow recovery.










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  • $begingroup$
    Comments are not for extended discussion; this conversation has been moved to chat.
    $endgroup$
    – mxyzplk
    2 hours ago






  • 2




    $begingroup$
    This can be answered with decent specificity by someone familiar with this published campaign.
    $endgroup$
    – mxyzplk
    2 hours ago
















3












$begingroup$


Tyranny of Dragons spans two supplements:




  • Hoard of the Dragon Queen

  • Rise of Tiamat


If an archer was expected to buy all of their arrows up front, what is a reasonable estimate of how many arrows they would need throughout the coarse of a full Tyranny of Dragons campaign?



Assume that we are not using the 50% arrow recovery rule and are instead using 0% arrow recovery.










share|improve this question











$endgroup$












  • $begingroup$
    Comments are not for extended discussion; this conversation has been moved to chat.
    $endgroup$
    – mxyzplk
    2 hours ago






  • 2




    $begingroup$
    This can be answered with decent specificity by someone familiar with this published campaign.
    $endgroup$
    – mxyzplk
    2 hours ago














3












3








3





$begingroup$


Tyranny of Dragons spans two supplements:




  • Hoard of the Dragon Queen

  • Rise of Tiamat


If an archer was expected to buy all of their arrows up front, what is a reasonable estimate of how many arrows they would need throughout the coarse of a full Tyranny of Dragons campaign?



Assume that we are not using the 50% arrow recovery rule and are instead using 0% arrow recovery.










share|improve this question











$endgroup$




Tyranny of Dragons spans two supplements:




  • Hoard of the Dragon Queen

  • Rise of Tiamat


If an archer was expected to buy all of their arrows up front, what is a reasonable estimate of how many arrows they would need throughout the coarse of a full Tyranny of Dragons campaign?



Assume that we are not using the 50% arrow recovery rule and are instead using 0% arrow recovery.







dnd-5e published-adventures hoard-of-the-dragon-queen rise-of-tiamat






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edited 5 hours ago









V2Blast

25.3k484156




25.3k484156










asked 6 hours ago









AxorenAxoren

6,44712558




6,44712558












  • $begingroup$
    Comments are not for extended discussion; this conversation has been moved to chat.
    $endgroup$
    – mxyzplk
    2 hours ago






  • 2




    $begingroup$
    This can be answered with decent specificity by someone familiar with this published campaign.
    $endgroup$
    – mxyzplk
    2 hours ago


















  • $begingroup$
    Comments are not for extended discussion; this conversation has been moved to chat.
    $endgroup$
    – mxyzplk
    2 hours ago






  • 2




    $begingroup$
    This can be answered with decent specificity by someone familiar with this published campaign.
    $endgroup$
    – mxyzplk
    2 hours ago
















$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– mxyzplk
2 hours ago




$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– mxyzplk
2 hours ago




2




2




$begingroup$
This can be answered with decent specificity by someone familiar with this published campaign.
$endgroup$
– mxyzplk
2 hours ago




$begingroup$
This can be answered with decent specificity by someone familiar with this published campaign.
$endgroup$
– mxyzplk
2 hours ago










2 Answers
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9












$begingroup$

Very, very approximately: 3,000 $pm $ 1,000



This would cost 150gp and weigh 150 lb.



Assuming:




  • the PCs start at level 1 and finish with just enough XP to get to level 16

  • the number of encounters per level is as per my answer to Why does the experience-to-next-level not change between some levels?

  • The archer uses their bow for 4 rounds in each combat

  • The archer always uses the bow even though there are encounters in the adventure where ranged attacks will be at disadvantage because the player will be in melee due to constrained battlefields

  • The archer gets Extra Attack as a fighter

  • All arrows are lost


Then:



enter image description here



Now, the 357 encounters is possibly on the high side but if you do all the side-quests and have a lot of random encounters, I can see you getting there.






share|improve this answer











$endgroup$





















    -1












    $begingroup$

    Well, you can probably figure a normal fight runs five to seven turns, and a big fight or boss battle might run twice that long. So multiply by the number of fights in the modules and the number of shots per turn, and you should be able to approximate it from there.



    But there isn't a fixed number of fights in those modules. It depends on how your skills roll out, how long you take, what you choose to do, and a lot of other things. I don't think it's possible to even vaguely approximate how many combat-rounds there might be across both modules.






    share|improve this answer









    $endgroup$













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      2 Answers
      2






      active

      oldest

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      2 Answers
      2






      active

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      active

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      active

      oldest

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      9












      $begingroup$

      Very, very approximately: 3,000 $pm $ 1,000



      This would cost 150gp and weigh 150 lb.



      Assuming:




      • the PCs start at level 1 and finish with just enough XP to get to level 16

      • the number of encounters per level is as per my answer to Why does the experience-to-next-level not change between some levels?

      • The archer uses their bow for 4 rounds in each combat

      • The archer always uses the bow even though there are encounters in the adventure where ranged attacks will be at disadvantage because the player will be in melee due to constrained battlefields

      • The archer gets Extra Attack as a fighter

      • All arrows are lost


      Then:



      enter image description here



      Now, the 357 encounters is possibly on the high side but if you do all the side-quests and have a lot of random encounters, I can see you getting there.






      share|improve this answer











      $endgroup$


















        9












        $begingroup$

        Very, very approximately: 3,000 $pm $ 1,000



        This would cost 150gp and weigh 150 lb.



        Assuming:




        • the PCs start at level 1 and finish with just enough XP to get to level 16

        • the number of encounters per level is as per my answer to Why does the experience-to-next-level not change between some levels?

        • The archer uses their bow for 4 rounds in each combat

        • The archer always uses the bow even though there are encounters in the adventure where ranged attacks will be at disadvantage because the player will be in melee due to constrained battlefields

        • The archer gets Extra Attack as a fighter

        • All arrows are lost


        Then:



        enter image description here



        Now, the 357 encounters is possibly on the high side but if you do all the side-quests and have a lot of random encounters, I can see you getting there.






        share|improve this answer











        $endgroup$
















          9












          9








          9





          $begingroup$

          Very, very approximately: 3,000 $pm $ 1,000



          This would cost 150gp and weigh 150 lb.



          Assuming:




          • the PCs start at level 1 and finish with just enough XP to get to level 16

          • the number of encounters per level is as per my answer to Why does the experience-to-next-level not change between some levels?

          • The archer uses their bow for 4 rounds in each combat

          • The archer always uses the bow even though there are encounters in the adventure where ranged attacks will be at disadvantage because the player will be in melee due to constrained battlefields

          • The archer gets Extra Attack as a fighter

          • All arrows are lost


          Then:



          enter image description here



          Now, the 357 encounters is possibly on the high side but if you do all the side-quests and have a lot of random encounters, I can see you getting there.






          share|improve this answer











          $endgroup$



          Very, very approximately: 3,000 $pm $ 1,000



          This would cost 150gp and weigh 150 lb.



          Assuming:




          • the PCs start at level 1 and finish with just enough XP to get to level 16

          • the number of encounters per level is as per my answer to Why does the experience-to-next-level not change between some levels?

          • The archer uses their bow for 4 rounds in each combat

          • The archer always uses the bow even though there are encounters in the adventure where ranged attacks will be at disadvantage because the player will be in melee due to constrained battlefields

          • The archer gets Extra Attack as a fighter

          • All arrows are lost


          Then:



          enter image description here



          Now, the 357 encounters is possibly on the high side but if you do all the side-quests and have a lot of random encounters, I can see you getting there.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited 1 min ago









          V2Blast

          25.3k484156




          25.3k484156










          answered 2 hours ago









          Dale MDale M

          109k23282485




          109k23282485

























              -1












              $begingroup$

              Well, you can probably figure a normal fight runs five to seven turns, and a big fight or boss battle might run twice that long. So multiply by the number of fights in the modules and the number of shots per turn, and you should be able to approximate it from there.



              But there isn't a fixed number of fights in those modules. It depends on how your skills roll out, how long you take, what you choose to do, and a lot of other things. I don't think it's possible to even vaguely approximate how many combat-rounds there might be across both modules.






              share|improve this answer









              $endgroup$


















                -1












                $begingroup$

                Well, you can probably figure a normal fight runs five to seven turns, and a big fight or boss battle might run twice that long. So multiply by the number of fights in the modules and the number of shots per turn, and you should be able to approximate it from there.



                But there isn't a fixed number of fights in those modules. It depends on how your skills roll out, how long you take, what you choose to do, and a lot of other things. I don't think it's possible to even vaguely approximate how many combat-rounds there might be across both modules.






                share|improve this answer









                $endgroup$
















                  -1












                  -1








                  -1





                  $begingroup$

                  Well, you can probably figure a normal fight runs five to seven turns, and a big fight or boss battle might run twice that long. So multiply by the number of fights in the modules and the number of shots per turn, and you should be able to approximate it from there.



                  But there isn't a fixed number of fights in those modules. It depends on how your skills roll out, how long you take, what you choose to do, and a lot of other things. I don't think it's possible to even vaguely approximate how many combat-rounds there might be across both modules.






                  share|improve this answer









                  $endgroup$



                  Well, you can probably figure a normal fight runs five to seven turns, and a big fight or boss battle might run twice that long. So multiply by the number of fights in the modules and the number of shots per turn, and you should be able to approximate it from there.



                  But there isn't a fixed number of fights in those modules. It depends on how your skills roll out, how long you take, what you choose to do, and a lot of other things. I don't think it's possible to even vaguely approximate how many combat-rounds there might be across both modules.







                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered 3 hours ago









                  Darth PseudonymDarth Pseudonym

                  15.6k34086




                  15.6k34086






























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